![]() ![]() The world is large and interconnected, with areas that are inaccessible until you locate a certain piece of gear, and you have the ability to fast travel between campfires you’ve lit along the way. And the underwater stealth sections where you have have to hide from shoals of hungry piranha are every bit as terrible as they sound. An enemy introduced later in the game turns it into a brainless, tedious shooter, loudly telegraphed by the abundance of shotgun ammo littered around the level. ![]() Playing it like a regular third-person shooter is much more difficult now, even when Lara upgrades her arsenal with shotguns and assault rifles, meaning stealth is usually the best option. But in Shadow the action set-pieces are well spaced out and, with a few notable exceptions, mostly entertaining. You'll naturally need a better GPU to play this at 4K.Īll the way through the previous game, Rise of the Tomb Raider, I groaned every time I had to slog through yet another boring gunfight. Some frame drops in really busy areas, but never frequent enough to make me lower any settings. Performance I played the game at 1440p/60fps, max settings, on a GTX 1080/i5-6600K/16GB RAM PC. Graphics options DirectX 12 (on/off), anti-aliasing (SMAA, TAA, SMAAT2x, SMAAT4x), texture quality (low-ultra), texture filtering (trilinear-16x anisotropic), depth of field (off-high), level of detail (lowest-ultra), tessellation (on/off), motion blur (on/off), screen space reflections (on/off), screen space contact shadows (off-high) It’s ancient history as taught by Indiana Jones, not Simon Schama. These exaggerated, dramatic structures could never exist or stay hidden in reality, of course, but their size, complexity, and theatricality give the game the feel of a pulpy adventure story. Every crypt, chamber, and corridor is decorated with detailed murals and elaborate carvings. The places you visit feel genuinely ancient, mysterious, and dangerous. The sense of place and scale in Shadow is frequently astonishing. It triggers a series of devastating cataclysms, including a flash flood that destroys an entire city, and she travels to the jungles of Peru to try and stop the apocalyptic prophecy she unwittingly helped fulfil.Īnd it’s here where she finds those incredible tombs, temples, and towering tributes to the gods. ![]() But the ornate dagger she plucks from a stone pedestal early in this game is a different story. The games are directly connected to each other and take players on a journey from Japan to Russia to South America, facing a secret organisation called the Order of Trinity.Normally when Lara Croft finds an artifact it’s your reward for surviving a treacherous journey through a trap-ridden tomb. It also borrows a lot of elements from the Uncharted series of games, with players having the option between stealth and guns blazing, as well as close-quarters combat with quick-time events (QTE). ![]() The reboot brought a lot of new mechanics to the franchise, including a robust crafting system that would allow one to upgrade their guns and create a range of arrows such as poison, explosive, and fire variants.įor the final day of 15 Days of Free Games, we’re giving you… not one, not two, but three (3!!) Tomb Raider titles! □ /G83gfAhncbĪll three games were developed by Crystal Dynamics and reconstructs the origin of Lara Croft through a survival-exploration setting than an adventure one. The titles come packaged with all its DLCs – outfits, bonus weapons, side missions, and even includes Lara Croft’s classic skins from the Playstation 2 era. ![]()
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